using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BackButton")]
	public class BackButton : PegUIElement
	{
		public GameObject m_highlight => method_3<GameObject>("m_highlight");

		public UberText m_backText => method_3<UberText>("m_backText");

		public BackButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BackButton(IntPtr address)
			: this(address, "BackButton")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public new void OnRelease()
		{
			method_8("OnRelease");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}
	}
}
